Alex Yorke, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black cloak and cross-gartered tan stockings. He has a very tight haircut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born on a small isolated farm. He worked as a nervous Dilettante and found it very stressful. He inherited the family business which he has now maintained for 10 years.
Motivation: Sabotage a competitor; and to be a painter again
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Nature, Job. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Tourmaline (130 gp).
Trym Middleton, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His moppish silver hair is in a traditional bowl cut. His brown eyes peer out from beneath his broad brown hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Roofer, who enjoyed hunting, Trym was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Trym took refuge in the large cave and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and he would like to get married and retire
Flaws: Terse, Hedonist. Bonds: Attractive, Nature, Slave. Occupation: Butcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
Possessions: 2100 sp. 1 Everburning torch. 2 Alchemist’s fire. 1 Everburning torch.
Frederick Spalding, Male Human [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his white robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has a red handlebar mustache and slicked back red hair. He has a tattooed face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Fortune-teller again; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Extrovert. Flaws: Mundane. Bonds: Nature, Job. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon.
Raymond Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy yellow pantaloons and a black scarf. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is lazy and tries to find solutions quickly.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Banker soon after.
Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Lazy, Insane. Bonds: Job. Occupation: Banker
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: Star rose quartz (40 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). 8 Acid flasks. 1 Everburning torch. 3 Holy water.
Adelard Blakely, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has silver hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.
History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Artistic, Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!