Gunter Hastings, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are gray.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Shoemaker, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Criminal record. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
Possessions: 400 gp.
Gomory Gladstone, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a tan suit, black shirt, and yellow tie. He has a very tight haircut. This violet eyed southerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. He made a point of taking high paying jobs and getting most of it up front. He was granted divine powers by his dying brother.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Mayor
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
Norman Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length blonde hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Around other people he will do his best to conceal his emotions and appear jolly.
History: Norman was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Spy soon after.
Motivation: To be a Stableman again; and his relatives are trying to arrange a marriage
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 1 Minor magic item.
Adam Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. His black hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Knight business at a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and expand his business
Ideals: Fighting, Athletic, Professionalism. Bonds: Job, Religious. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 10
Hit Points 18 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 6 (-2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +4
Possessions: 300 gp.
Cory Darlington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured and is in decent physical shape. With a patchy brown beard and wild brown hair. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Cory embodies much of what other species detest in the Humans. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Job, Criminal record. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 100 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.
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