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Advanced [show]


Nicholas Deighton, Male Human [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his grey robe. He has golden hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality.

Ideals: Pacifist, Fighting. Bonds: Military, Adventurer. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Deighton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)18 (+4) 9 (-1)11 (+0)
Skills Arcana +6, Performance +2
Senses Passive Perception 9
Languages Common, Gnome, Giant, Druidic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Guy Beverly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. He has no hair. He has a dull look in his hazel eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Servant, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Professionalism, Fighting. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Layabout

Voice: Hissing voice

Attributes [hide]

Guy Beverly, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)13 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Moreno, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Locksmith uniform, he is not a threatening figure. His long blonde hair is drawn into a two foot long braid. He has green eyes and a brown hat with a pastel feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Peter was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He now owns his own business.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Professionalism, Optimist. Flaws: Disease. Bonds: Job, In love. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Moreno, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp. Rhodochrosite (15 gp). 1 Average lock. 1 Superior lock. 1 Disguise kit.


Social Check DCs


Balimaar Garfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears dark leathers with embroidery, and his gloved hand is found clutching a pickaxe. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Balimaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To protect his home; and to reunite with his old friends

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Adventurer, Guardian. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Balimaar Garfield, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Clare, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. His hair is always cut to a buzz. His hazel eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born in the south to a Sculptor, Drogo learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. Recently the stress of being a Sculptor has made it difficult for him to sleep.

Motivation: He feels kind of lost in life; and to be a fortune-teller again

Ideals: Persistence. Flaws: Insomniac, Impulsive, Depressed. Bonds: Job. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Drogo Clare, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2300 sp.


Social Check DCs

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