Reynard Sharps, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large auburn tufts of hair around his ears. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Miller. He takes great joy in being the best Miller in town.
History: He comes from a rich southern family. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Miller.
Motivation: He's looking for his big break; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Hugh Marley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has worked as a Architect like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Auran, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 8000 cp.
Anselm Ansley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is auburn and curly. His blue eyes dart from person to person.
Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.
Motivation: He doesn't get along with people that don't share his tastes; and an old rival family wants him found
Ideals: Fighting, Impeccable. Flaws: Depressed, Shy. Bonds: Family. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Adelard Middleton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears professional attire. He sports a long red beard, and similarly colored long hair. His blue eyes lackadaisically let the world flow into them.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He cannot resist a sob story and will often dote over anyone who has one.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him; and he is greedy
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +3
Possessions: 400 gp. Moonstone (20 gp). Lapis lazuli (8 gp). Banded agate (8 gp).
Drogo Payton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear black clothing when he does not wear armor. He has wavy white hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a crush on the local Spice Merchant; and he wants to get laid
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Mentor, Has a crush. Occupation: Herbalist
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp. Zircon (70 gp). Chrysoberyl (60 gp). 1 Alchemist’s fire. 4 Holy water. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!
