Roger Windsor, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and his gloved hand is found clutching a nunchaku. His hair is short and white. His fierce blue eyes like to dwell on things.
Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 6 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he seems to be bored by most things
Ideals: Opinionated. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Enemies. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Miles Preston, Male Human [Permalink]
Personal [hide]
Description: A 6'0" western man, he is generally shirtless and showing off his tattooed chest. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shoemaker arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and find a way to reverse the transformation of his brother
Flaws: Shy, Impulsive. Bonds: Rich, Job, Family. Occupation: Shoemaker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 8 (-1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +1
Possessions: Just what you see.
Balimaar Kimberly, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a green poncho over his likewise colored trousers and shirt, he is not a threatening figure. He wears a small hat to cover his moderate length black hair. His brown eyes dart from person to person.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: Balimaar was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He became a Spice Merchant soon after.
Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Family. Occupation: Spice Merchant
Voice: French accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 sp.
Robert Browning, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple brown robe with violet stripes complete with hood. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Robert was born in the north. At a young age he loved to build and create. He has had some formal music training, and achieved minor success. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Philantrophist, Persistence, Artistic. Flaws: Disease, Greedy. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 600 gp.
Hubert Sherwood, Male Human [Permalink]
Personal [hide]
Description: An older man who is perpetually draped in fineries, but all of this concealed by his earthly robes., he is not a threatening figure. His hair is chestnut and curly. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: His mother raised him in a mountain cabin. Through the years after Hubert was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Hubert's father didn't care for him much, and the feeling was mutual. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to unite with his brother
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Fisher
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +3
Possessions: Just what you see.
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