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NPC Generator

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Advanced [show]


Arnold Nash, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. He keeps his long white hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Arnold took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Spy.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Job. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Arnold Nash, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)15 (+2) 13 (+1)16 (+3)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 8000 cp. 1 Masterwork manacles. 1 Average lock. 1 Superior lock.


Social Check DCs


Geoffrey Royal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a small bristly mustache and wavy golden hair. His eyes are a pleasant violet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Bricklayer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others; and find a way to reverse the transformation of his sister

Ideals: Logical. Flaws: Shy, Antagonistic, Fearful. Bonds: Attractive, Family. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Geoffrey Royal, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Tim Kimberly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. He wears a small hat to cover his moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.

History: Tim hails from a village terrorized by illithids. A few years later when the north was not economically sound they moved to his current location. He was always very intelligent and has formed a secret society of specialists.

Motivation: Many illithids want him driven away; and someone believes him a fraud

Flaws: Shy, Secretive. Bonds: Attractive, Enemies, Immigrant. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Kimberly, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Black pearl (500 gp). Rose (70 gp). Eye agate (14 gp).


Social Check DCs


Robert Eastoft, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears tattered old clothes. He wears a wide-brimmed hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east his family was never financially stable. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Religious. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Robert Eastoft, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)16 (+3) 13 (+1)9 (-1)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (80 gp).


Social Check DCs


John Kelsey, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He has a very tight haircut. His eyes are green and beady.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He now owns his own business.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Sighs a lot, exhausted

Attributes [hide]

John Kelsey, Male Human Fighter 5
Medium (6'5") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)10 (+0) 17 (+3)8 (-1)
Skills Animal Handling +6, Athletics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp.


Social Check DCs

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