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NPC Generator

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Advanced [show]


Bertram Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His red hair is styled in orderly dreadlocks. His eyes are violet.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: He got into the Assassin business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a Assassin soon after.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Professionalism. Flaws: Shy, Mundane. Bonds: Job, Immigrant. Occupation: Assassin

Voice: Mousy voice

Attributes [hide]

Bertram Addington, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)15 (+2) 13 (+1)17 (+3)
Skills Nature +4, Stealth +1
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Ernest Prescott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Philantrophist. Flaws: Addict, Shy. Bonds: Poor. Occupation: Barrister

Voice: Timid voice

Attributes [hide]

Ernest Prescott, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Gilbert Kendall, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Cocky and sure of himself, he believes he is the best Courier born in the past three hundred years. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he is greedy

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Kendall, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)11 (+0) 13 (+1)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Tim Dalton, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. He wears a small hat to hide his balding. His eyes are likewise violet. His teeth are white and perfect.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the south, but his parents moved at a very young age to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better village for his children.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Opinionated. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Glassblower

Voice: Prounounces S like Z

Attributes [hide]

Tim Dalton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)10 (+0) 10 (+0)16 (+3)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dean Morton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear black clothing when he does not wear armor. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Animals are drawn to him, and he is able to talk to them.

History: Dean lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is terrified, and will act out of fear; and marry his brother to traveling adventurers

Ideals: Athletic, Impeccable, Gifted. Flaws: Fearful. Bonds: Family, Military. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Dean Morton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)10 (+0) 15 (+2)9 (-1)
Skills Investigation +2, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2200 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Finely wrought small gold bracelet (100 gp).


Social Check DCs

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