Raymond Beitz, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet vest and prefers tan and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large silver tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: He was always a brilliant, if unscrupulous mind. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker, Gifted, Logical. Flaws: Ugly, Insane. Occupation: Marshal
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 cp. 1 Minor magic item.
Diggory Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man typically wears brown cloth garments or leather armor. He is muscular with a powerful set of arms. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Diggory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to settle down with his crush
Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
William Kenley, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.
Motivation: To prove his worth to the world; and meet up once more with his childhood friend
Flaws: Ugly, Emotional, Fearful, Impulsive. Bonds: Military, Adventurer. Occupation: Barkeep
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1200 sp. 1 Buckler. 1 Darkwood Shield.
Hubert Easton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish blonde hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.
Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Seamstress, Hubert learned a great deal about his father's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Seamstress like his father before him.
Motivation: Wants his loneliness to end; and he wants to get laid
Flaws: Antagonistic, Fearful. Bonds: Job, Adventurer, Has a crush. Occupation: Seamstress
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
Odo Darlington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a feathered hat to hide his balding. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He became a Mortician soon after.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mortician
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 14000 cp. Red spinel (70 gp). 1 Chain shirt. 1 Chain shirt. 1 Breastplate.
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