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NPC Generator

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Advanced [show]


Gunter Tinley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He now owns his own business.

Motivation: To find somewhere to settle down; and sabotage a competitor

Ideals: Artistic. Flaws: Hedonist, Mundane. Bonds: Nature, Job. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Tinley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)14 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fancy black suit. His chestnut hair is cut short with large spiked bangs in the front. His violet eyes dart from person to person to random spaces in the air.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Optimist, Gifted. Bonds: Attractive, Adventurer, Religious, Rich. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Arnold Marston, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Auran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Guy Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is cut jaggedly and amateurishly. His violet eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.

History: He was born in the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's looking for his big break; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Shy, Greedy. Bonds: Rich, Adventurer, Immigrant, Attractive. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Guy Woods, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp. Tourmaline (50 gp). Carnelian (30 gp). Moss agate (15 gp). Freshwater pearl (15 gp). 1 Chain shirt. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His hair is short and silver. His thin eyebrows rest above his beady brown eyes.

Personality: He speaks before he thinks and is too direct. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Family, Nature. Occupation: Engraver

Voice: Russian accent

Attributes [hide]

Gomory Gentry, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 9 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Bloodstone (60 gp). Jet (160 gp). Rhodochrosite (8 gp). 4 Acid flasks.


Social Check DCs


Peter Hastings, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing white shirts, loose pants, and blazers most of the time and is in decent physical shape. He has auburn hair. His hazel unseeing eyes seem to look past you.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with unlife at a very young age, Peter has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Joker. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Merchant

Voice: Shortens vowels

Attributes [hide]

Peter Hastings, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)18 (+4) 16 (+3)10 (+0)
Skills Acrobatics +1, Arcana +6
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Goblin, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +6

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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