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Percival Astley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to make people angry or surprised. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Percival Astley, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Solomon Royston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: He was raised in a desert tribe. His arcane abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire

Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Slave, Nature. Occupation: Dyer

Voice: Old Prospector

Attributes [hide]

Solomon Royston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Simon Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and yellow handkerchief worn on his left side. His hair is short and blonde. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He receives visions of the future at random moments

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He then took over the family business and is one of the better Doctor for hire.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Job, Family. Occupation: Doctor

Voice: Pronounces difficult words wrong

Attributes [hide]

Simon Rutherford, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Sardonyx (40 gp). Blue quartz (14 gp). Pink pearl (50 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His long chestnut hair reaches down to his waist. His gray eyes are passionate and lively.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Soapmaker, who enjoyed hunting, William was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's attracted to the PC; and he's in love

Flaws: Shy, Antagonistic. Bonds: Nature, Has a crush. Occupation: Cartwright

Voice: French accent

Attributes [hide]

William Denholm, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tourmaline (130 gp). Aquamarine (800 gp).


Social Check DCs


Charles Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. With a patchy white beard and wild white hair. He wears crescent spectacles with a black brim.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Charles took refuge in the large cave and found the beat up greataxe and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Milton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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