Cory Deighton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears professional attire. His auburn hair is cut jaggedly and amateurishly. His eyes are green and catlike.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his writing dream.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Religious, Mentor. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Light steel shield.
Balimaar Morley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is generally well dressed albeit a few years behind the times. He is tall, broad shouldered and powerfully built. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are blue.
Personality: He is irascible and easily irritated. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Laborer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 60 pp.
Hunter Lindsey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears very tight pants and wife beaters, though occasionally he sports a blue coat, and his gloved hand is found clutching a hammer. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a small toy that he constantly fidgets with.
History: When he was but 8 years old his parents immigrated from the west. Hunter was born on a far western forest where he grew up under the tutelage of his mother, an expert Unemployed. He was granted divine powers by his dying sister.
Motivation: He is content; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Mundane. Bonds: Immigrant. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1400 sp.
Theodoric Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His ears are large.
Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted druidic powers by his dying sister.
Motivation: Retire the richest man in the east; and he is greedy
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich. Occupation: Armorer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Draconic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Amethyst (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Nicholas Shipley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is thinning but still full. He has blue eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Poor, Enemies. Occupation: Architect
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 200 gp.
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