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Advanced [show]


Shane Addington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears skinny pants and wears a blue and black robe with the hood down. He wears a broad hat to hide his balding. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother

Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Shane Addington, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Robert Clinton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a pastel armored body suit, with a simple blue line shooting up and back down. He has moderate length auburn hair. He wears large thick round spectacles.

Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Born to a Assassin, his father struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Flaws: Impulsive. Bonds: Attractive, Enemies, Poor. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Robert Clinton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)9 (-1) 13 (+1)10 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Randal Enfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair and beard is wavy and long. He has a dull look in his hazel eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Randal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Randal decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Randal Enfield, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 14 (+2)18 (+4)
Skills Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A small bag of saffron. (80 gp).


Social Check DCs


Godfrey Ryley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Carter. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His skin is flawless and his violet eyes scan people very quickly.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: Godfrey was raised in a hard working conservative environment. He worked as a nervous Carter and found it very stressful. He has achieved small success as a Carter.

Motivation: To be a Body Guard again; and he is unsatisfied with his job

Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Job, Attractive. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Godfrey Ryley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)14 (+2) 14 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Goblin, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 33000 sp.


Social Check DCs


Hugh Chester, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long violet pants that bunch up around his shoes. He carries a battered axe and tarnished crossbow as well. His long chestnut hair reaches down to his waist. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is an amazing painter.

History: The child of western immigrants he idolized his father. His druidic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Fighting, Gifted, Persistence. Flaws: Antagonistic, Insane. Bonds: Immigrant. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Hugh Chester, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)12 (+1) 11 (+0)9 (-1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 17000 cp.


Social Check DCs

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