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NPC Generator

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Advanced [show]


Bertram Halsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has brown hair. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Spice Merchant.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Opinionated. Flaws: Terse, Ugly. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Bertram Halsey, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 12 (+1)9 (-1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Amber (90 gp). Carnelian (40 gp).


Social Check DCs


Lance Stanley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan painted combat armor at almost all times. He has no hair. His violet unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Ugly, Disease, Sensitive. Bonds: Criminal record. Occupation: Adventurer

Voice: Cold and demanding tone

Attributes [hide]

Lance Stanley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Diggory Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His auburn hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. He believes the world needs to unite to get rid of dire rats once and for all.

History: The child of a Adventurer, who enjoyed hunting, Diggory was taken on many hunting expeditions. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Artistic. Bonds: Enemies, Nature, Slave, Religious. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Diggory Fawcett, Male Human Fighter 5
Medium (5'4") Human, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Athletics +1, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Heward Mori, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is heavily combed to the left. He wears an eyepatch.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. His job bores him to no end. He has decided to make it more interesting.

History: He is a Hag in disguise. He moved out south to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Heward Mori, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)10 (+0) 17 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. His hair is long and white with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. His eyes are violet and catlike.

Personality: Eccentric and domineering, Norman will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Extrovert, Logical. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Roofer

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Marlowe, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)13 (+1) 18 (+4)7 (-2)
Skills Animal Handling +6, Religion +3
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp. Carnelian (50 gp).


Social Check DCs

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