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NPC Generator

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Advanced [show]


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally shirtless and showing off his tattooed chest. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His fierce hazel eyes like to dwell on things.

Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. Recently he has begun working with bootleggers and crooks.

Motivation: Expand his business.

Flaws: Addict. Bonds: Job, Poor, Criminal record. Occupation: Apothecary

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Dumph, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Adelard Altham, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is kept up in a ponytail inside a broad hat. His face is scarred and worn.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: Adelard was born the youngest of three triplets. He has had some formal painting training, and achieved minor success. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and his relatives are trying to arrange a marriage

Ideals: Professionalism, Artistic. Flaws: Ugly, Insomniac. Bonds: Family, Rich. Occupation: Locksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Adelard Altham, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Anselm Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, constantly wearing a green suit, black shirt, and tan tie. His blonde hair is heavily combed to the right. His face is covered beneath a completely black helmet.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Energy wise he seems alert and responsive.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Artistic, Professionalism. Flaws: Insane. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Anselm Garfield, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Raymond Browning, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man wears professional attire. His long black hair reaches down to his waist. His eyes are likewise amber.

Personality: Raymond wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He comes from a rich southern family. He worked as a nervous Dyer and found it very stressful. He has drifted from career to career and currently works as a Dyer.

Motivation: Money/treasure; and nothing but the best is good enough for him

Ideals: Disciplined, Impeccable. Bonds: Attractive, Rich, Job. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Raymond Browning, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)8 (-1) 3 (-4)18 (+4)
Skills Athletics +4, Religion +1
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Stafford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to trick people and travel the world for free.

Motivation: He is not mentally stable, and does not behave rationally; and he seems to be bored by most things

Flaws: Insane, Antagonistic, Mundane. Bonds: Criminal record, Job. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Bertram Stafford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Athletics +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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