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NPC Generator

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Advanced [show]


Adam Gracey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a black feathered hat and black clothes. His golden hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a great chef.

History: Adam hails from a village terrorized by gnolls. He moved out south to avoid the crime he committed. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Adventurer, Job. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Adam Gracey, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Carnelian (40 gp). Rose (40 gp). Smoky quartz (40 gp).


Social Check DCs


Randal Kinsley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. His skin is fair and his fingers are delicate and long. His brown hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Randal Kinsley, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 40 pp.


Social Check DCs


Guy Reed, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His deerstalker hat is riddled with cuts and holes. This amber eyed easterner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. Guy was born on a far eastern forest where he grew up under the tutelage of his father, an expert Laborer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insomniac. Bonds: Immigrant, Military. Occupation: Laborer

Voice: Scandinavian accent

Attributes [hide]

Guy Reed, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 13 (+1)10 (+0) 15 (+2)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp. 7 Acid flasks. 7 Acid flasks.


Social Check DCs


Miles Hale, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears green leather gloves, a green jacket, and tight pants. His hair is cut close to his head. His blue eyes have a joyful gleam in them most of the time.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Miles was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: Revenge; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Attractive, Enemies, Job, Military. Occupation: Barber

Voice: Australian accent

Attributes [hide]

Miles Hale, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Don Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear brown clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Ugly, Insane, Disease. Bonds: Military. Occupation: Beggar

Voice: Italian accent

Attributes [hide]

Don Tindall, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. Amber (70 gp). Chrysoprase (20 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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