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NPC Generator

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Advanced [show]


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform, and he perpetually has his crossbow ready. He has moderate length silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: Theobald hails from a village terrorized by goblins. He married young, but lost his spouse to goblins. He became a Shepherd soon after.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of goblins

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Job, Enemies. Occupation: Shepherd

Voice: Soft and mumbly

Attributes [hide]

Theobald Lindsay, Male Human Fighter 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs


Ernest Coombs, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and wears silk and lounges about seductively. His left hand appears badly burned and disfigured. His brown hair is cut short with large spiked bangs in the front. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ernest took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted. Flaws: Cynical, Shy. Bonds: Attractive. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Coombs, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2 Smokesticks. 7 Acid flasks.


Social Check DCs


Solomon Barton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Gifted. Flaws: Addict, Disease. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Solomon Barton, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Percival Wade, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is generally well dressed albeit a few years behind the times. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Beggar. He turns his eye from what people do, preferring to live and let live. He is able to make almost anything out of random pieces of junk.

History: Percival was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Beggar for hire.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Percival Wade, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)6 (-2) 16 (+3)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Malachite (4 gp). Chalcedony (70 gp). Obsidian (4 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs


Shane Ramsay, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He misses his home and complains about the freezing weather, even in summer.

History: He got into the Animal Trainer business at a young age. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Shane Ramsay, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Arcana +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Rock crystal (20 gp). Zircon (20 gp). 1 Minor magic item.


Social Check DCs

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