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NPC Generator

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Advanced [show]


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large violet jacket. He sports a flattop hair cut. His eyes are likewise blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted martial powers by his dying sister.

Motivation: To be a Barber again.

Ideals: Gifted. Flaws: Disease. Bonds: Job, Criminal record. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Shelly, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Henry Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a simple brown robe with tan stripes complete with hood. He carries a battered scythe and tarnished monstrous two handed axe as well. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of a Guard, who enjoyed hunting, Henry was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Military, Nature. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Henry Tatum, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 4 Smokesticks. 2 Alchemist’s fire.


Social Check DCs


Gerard Roscoe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fighting clothing, which leaves very little to the imagination. His hair is blonde and very short. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Gerard was born in the north. At a young age he loved to build and create. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Persistence, Optimist. Bonds: Attractive, Slave. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Gerard Roscoe, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 6 (-2)13 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has no hair. His ears are large.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Stylist.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Slave, Military. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Browning, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Bertram Garfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is typically in his Locksmith uniform. His whole body is exceptionally muscular. His long black hair is drawn into a two foot long braid. His blue eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bertram was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Locksmith like his father before him.

Motivation: Expand his business; and further expansion of business

Ideals: Pacifist, Opinionated. Bonds: Job, Immigrant, Mentor. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Bertram Garfield, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs

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