Gomory Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a moderate pudge and is not very fit. His head has been shaved. His thin eyebrows rest above his beady violet eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Gomory does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and he feels kind of lost in life
Flaws: Ugly, Racist, Depressed. Bonds: Military, Religious. Occupation: Bowyer
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Guy Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears violet leather gloves, a violet jacket, and tight pants. He is tall, broad shouldered and powerfully built. His hair is white, silky, and of moderate length. His violet eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a great chef.
History: He was raised in a desert tribe. Guy was born on a far northern desert where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Attractive, Adventurer, Nature, Immigrant. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp.
Alex Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. He carries with him a set of scimitars, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is white and very short. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with his god.
History: His father raised him in a mountain cabin. His family was turned out during the war. He and his family wandered west to less war torn lands. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Optimist. Flaws: PTSD. Bonds: Attractive, Religious, Nature. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Theodoric Westcott, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Shipwright business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Shipwright. He is searching for what he claims is his rightful reward.
Motivation: An old rival family wants him found; and to reunite with his old friends
Flaws: Ugly, Selfish, Impulsive. Bonds: Job, Adventurer, Family. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Abyssal, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1600 sp.
Nicholas Lindsay, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is golden and very short. His violet eyes are slightly larger than normal.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to make almost anything out of random pieces of junk.
History: He got into the Knight business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He wants to get laid; and he's in love
Ideals: Passionate, Gifted, Entrepeneur. Bonds: Job, Has a crush. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 8000 cp. 1 Crowbar. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
