Reynard Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a robe, a symbol of luck around his neck, and a shortspear on his belt. His red hair and beard is wavy and long. This blue eyed northerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born in the north his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Regain custody of his daughter.
Ideals: Fighting. Flaws: Insane. Bonds: Family, Poor, Attractive. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Pink pearl (50 gp). Chrysoprase (20 gp).
Tim Ainsley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a very tight haircut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.
History: Tim was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Insane, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Odo Adley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears bulky grey painted plate armor. His auburn hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Odo was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism. Bonds: Enemies, Attractive, Rich, Guardian. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.
Clerebold Hallewell, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He keeps his auburn hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He would rather hide behind his crafts than deal with other people.
History: Clerebold was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Navigator job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 3 Alchemist’s fire. 1 Everburning torch.
Raymond Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of bastard swords on his belt, each one with a ruby on the hilt. His hair is short and auburn. His eyes are brown and beady.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Sold as a small child to a necromancer, Raymond was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 6 Acid flasks. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!