Geoffrey Riley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a worn and beaten armor. He has styled his red hair well, parting it to the right. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Carpenter born in the past three hundred years. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born in the east to a Carpenter, Geoffrey learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He's since become an addict/alcoholic.
Motivation: To reunite with his old friends.
Flaws: Addict. Bonds: Attractive, Job, Enemies, Adventurer. Occupation: Carpenter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 4 (-3) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 3000 cp. Star rose quartz (20 gp). Obsidian (8 gp).
Thomas Graeme, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is cut jaggedly and amateurishly. His half smiles and green eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was granted necromantic powers by his dying sister.
Motivation: Wishes to resurrect an old love; and wishes to resurrect an old love
Ideals: Athletic, Disciplined, Optimist, Gifted. Bonds: Attractive, In love. Occupation: Bellfounder
Voice: Eastern European accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
Randal Shelly, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries shields. He wears his white hair down. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the south. He is frequently practicing swordplay.
History: He got into the Detective business at a young age. He has had some formal writing training, and achieved minor success. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Pacifist, Artistic. Bonds: Military, Job. Occupation: Detective
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Infernal, Orc, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 27000 sp. Violet garnet (1100 gp). Banded agate (13 gp). Black pearl (1100 gp). Deep blue spinel (1100 gp).
Shane Thackeray, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a blonde handlebar mustache and slicked back blonde hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted psionic powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found
Ideals: Gifted. Flaws: Addict. Bonds: Poor, Nature, Family. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Henry Mitchell, Male Human [Permalink]
Personal [hide]
Description: He dresses in grey turtlenecks beneath a white coat with blue slacks. He is physically well-built. He wears his brown hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.
History: Born in the west to a Healer, Henry learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He'd like to take his coworkers down a peg; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
