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Advanced [show]


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf. He carries with him a set of ceremonial daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His black hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He has achieved small success as a Herbalist.

Motivation: To be a Performer again; and he would like to get married and retire

Ideals: Fighting. Flaws: Disease. Bonds: Job, Has a crush, Military. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Trey Graeme, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Medicine +0, Survival +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Rose (50 gp). Alexandrite (800 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


John Yorke, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy white suit. He wears his brown hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, John embodies much of what other species detest in the Humans. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: John was born in the east. At a young age he loved to build and create. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Herbalist.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Military, Job, Family. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

John Yorke, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)6 (-2) 12 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 700 sp. Amethyst (70 gp). Red spinel (70 gp). Amber (70 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Hubert Staurheim, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His golden hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born in the east his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Hubert never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Job, Mentor, In love. Occupation: Scribe

Voice: Boston accent

Attributes [hide]

Hubert Staurheim, Male Human Fighter 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)12 (+1) 14 (+2)10 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Pink pearl (130 gp). Alexandrite (900 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Alton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a tan deerstalker hat and tan clothes, and his gloved hand is found clutching a hand crossbow. He wears his hair in dreadlocks. His ears are large.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he feels threatened by others

Ideals: Joker. Flaws: Ugly, Selfish, Fearful. Bonds: Rich, Job. Occupation: Barrister

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Alton, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 20000 cp. 1 Darkwood Buckler.


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He was granted druidic powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Arnold Mitchell, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 30000 sp.


Social Check DCs

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