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NPC Generator

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Advanced [show]


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is white, and he wears a heavy blue leather apron most of the time. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is still thick. His face is covered beneath a completely black helmet.

Personality: Eccentric and domineering, Randal will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Jeweler, his father struggled to pay the bills. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Bonds: Job, Poor, Adventurer. Occupation: Server

Voice: Can't modulate volume

Attributes [hide]

Randal Warwick, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)9 (-1) 7 (-2)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 cp. Solid gold idol (1200 gp). 1 Minor magic item.


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has no hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and money/treasure

Ideals: Pacifist. Flaws: Ugly, Sensitive. Bonds: Rich, Adventurer. Occupation: Adventurer

Voice: Speaks with back of mouth

Attributes [hide]

Clerebold Quinton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Bernard Law, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt with thin blue vertical stripes and tan pants. His hair is cut close to his head. His thin eyebrows rest above his beady brown eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born at the edge of vast mountains. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Ugly, Antagonistic. Bonds: Family, Nature, Immigrant. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Bernard Law, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Home, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a white armored body suit, with a simple grey line shooting up and back down. His red hair and beard is wavy and long. His eyes are blue and beady.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a small toy that he constantly fidgets with.

History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Military. Occupation: Glassblower

Voice: Can't modulate volume

Attributes [hide]

Richard Home, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 10 (+0)15 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Dustin Cooper, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His white hair is cut short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: Dustin was born in the north. At a young age he loved to build and create. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion

Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Dustin Cooper, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Performance +5
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2800 sp.


Social Check DCs

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