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NPC Generator

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Advanced [show]


Randal Cromwell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His golden hair is matted, messy, and big. His eyes, though not visible through his cowl, are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Detective

Voice: Slow speaker

Attributes [hide]

Randal Cromwell, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)11 (+0) 12 (+1)9 (-1)
Skills Insight +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Ernest Garrick, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a custom-built plate barding that's adorned with tan lining and desert motifs, and is pretty ugly. His hair is cut close to his head. He wears a mask on his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Ernest studied abroad. He made a point of taking high paying jobs and getting most of it up front. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's looking for his big break.

Ideals: Gifted. Flaws: Ugly, Terse. Bonds: In love, Adventurer. Occupation: Bellfounder

Voice: Soothing and warm

Attributes [hide]

Ernest Garrick, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)18 (+4) 12 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Druidic, Giant, Draconic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Rolf Reed, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Rolf Reed, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alex Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears professional attire. He has styled his white hair well, parting it to the right. His blue eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Alex was born with his father's beautiful face. Alex was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Artistic, Philantrophist. Flaws: Shy. Bonds: Attractive, Religious. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Alex Beckwith, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. Zircon (60 gp). 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Buckler.


Social Check DCs


Trym Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a green shirt with thin white vertical stripes and black pants. His red hair is still thick. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Trym will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the old dungeon and found the beat up longsword and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Athletic, Extrovert, Gifted. Bonds: Rich, Nature. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Trym Sutton, Male Human Fighter 5
Medium (5'2") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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