Randal Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with black socks and a vest with buckled shoes. His auburn hair is lengthy. His fierce amber eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He was born in the south, but his parents moved at a very young age to the east. He was an apprentice working in his father's forge. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Joker. Flaws: Selfish. Bonds: Immigrant, Job, Has a crush. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Percival Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with blue stripes complete with hood. He carries with him a set of pickaxes on his belt, each one with a aquamarine on the hilt. He keeps his black hair in a pixie cut. His eyes are a pleasant hazel.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born several months after his mother was called into army service. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Philantrophist. Bonds: Nature, Military, Criminal record. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp. 2 Acid flasks.
Lewis Axton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown leather gloves, a brown jacket, and tight pants. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: When he was but 3 years old his parents immigrated from the south. A few years later when the east was not economically sound they moved to his current location. He has dedicated himself to building a better trade route.
Motivation: A strong sense of loyalty to Human people; and a need for knowledge about a nearby landmark
Ideals: Gifted, Joker. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 pp.
Manfred Graham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large white jacket. He wears his brown hair up in a very large beehive style do. He has a tattooed face.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.
History: His mother raised him in a mountain cabin. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has built up a small fortune and can afford his own way.
Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it
Ideals: Philantrophist, Entrepeneur. Bonds: Nature, Rich, Religious. Occupation: Carpenter
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Eye agate (9 gp). Chrysoprase (70 gp). Malachite (9 gp). 1 Everburning torch.
John Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He carries a battered pickaxe and tarnished ceremonial dagger as well. His brown hair has been sun bleached extensively. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp.
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