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Advanced [show]


Trey Conway, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He carries with him a set of spears, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the east his family was never financially stable. When Trey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to prove his worth to the world

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Poor, Military, Enemies. Occupation: Priest

Voice: Speaks through clenched teeth

Attributes [hide]

Trey Conway, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs


Manfred Tinley, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep violet leather and dull blue iron scale mail, and sports empty pouches on his belt. His brown hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He got into the Stableman business at a young age. A freak accident while working with his Servant mother left him crippled. He's also a talented Servant, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Opinionated, Pacifist. Flaws: Disease. Bonds: Job, Enemies. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Manfred Tinley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerard Sheldon, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is short and blonde. His eyes are green and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Marshal

Voice: German accent

Attributes [hide]

Gerard Sheldon, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. Obsidian (5 gp).


Social Check DCs


Raymond Skelton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his brown hair well, parting it to the left. His amber eyes peer out from beneath his small green hat.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: When he was but 8 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Raymond's homeland. Raymond decided to take the middle way and become a bodyguard. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of orcs; and meet up once more with his childhood friend

Ideals: Professionalism, Fighting. Bonds: Adventurer, Enemies, Immigrant. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Raymond Skelton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Druidic, Abyssal, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Gomory Gladstone, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a green coat over a violet low-cut shirt, and a wide-brimmed hat upon his head. His red hair is braided into rings. His amber eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. Gomory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Disease, Ugly, Antagonistic. Bonds: Family. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Gomory Gladstone, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 12 (+1)16 (+3) 17 (+3)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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