Lance Royal, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He keeps his golden hair in a flapper bob. He wears a mask on his face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Lance hails from a village terrorized by illithids. A gifted student he started as a Tanner, but he got bored and became a Brewer. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his sister; and balancing his hectic life and new brewer responsibilities is difficult
Ideals: Justice. Bonds: Rich, Enemies, Job, Family. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Tim Kinsley, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast mountains. Brilliant and gifted he never wanted to apply himself. He has achieved small success as a Brewer.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and regain custody of his daughter
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Family. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 2500 sp. 1 Superior lock.
Theobald Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses well, typically a more casual-formal manner. His white hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Attractive, Military. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2100 sp.
Roland Davenport, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'3" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a white handlebar mustache and slicked back white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He can't help but pocket interesting objects he comes across
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the ruined castle and found the beat up sickle and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He is a bit of a kleptomaniac; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Adventurer, Criminal record, Nature. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Chad Wade, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A powerful slaver made him what he is. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: A rival would like him out of the picture.
Ideals: Athletic, Justice. Bonds: Attractive, Nature, Criminal record, Mentor. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
