Roger Eastoft, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He very much looks the part of a Bookbinder. He is bald on top and has large black tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: He has a massive crush on the younger sibling of the Bookbinder who has hired him part-time. He also has developed a complete distrust of the Merchant profession.
History: Roger was raised in a hard working conservative environment. He worked as a nervous Bookbinder and found it very stressful. He became a Bookbinder soon after.
Motivation: Wants a kiss; and he is unsatisfied with his job
Flaws: Ugly, Insane. Bonds: Job, Has a crush. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1000 sp. Tiger eye turquoise (15 gp). Moss agate (15 gp). Rock crystal (20 gp).
Justin Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He has moderate length brown hair. He has several tiny amber earrings on each ear.
Personality: His tongue was cut out and he uses sign language. Justin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Justin has worked very hard to control his curse. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Ugly, Disease, Hedonist. Bonds: Rich. Occupation: Banker
Voice: Relaxed voice
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Geoffrey Dayton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Laborer uniform. His head has been shaved. His thin eyebrows rest above his beady gray eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.
History: He was always a brilliant, if unscrupulous mind. He helped his father out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and balancing his hectic life and new laborer responsibilities is difficult
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Immigrant. Occupation: Laborer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 18 (+4) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 2600 sp.
Shane Elton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black costume with the symbols of magic on his torso. He has styled his red hair well, parting it to the right. His hazel eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He plays an instrument quite well.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often
Ideals: Athletic, Impeccable, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Fisher
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 25000 sp. 1 Minor magic item.
Henry Marley, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries a battered pickaxe and tarnished flail as well. His top hat is riddled with cuts and holes. His violet eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: Henry was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and to be a mason again
Ideals: Fighting, Gifted, Athletic. Flaws: Ugly. Bonds: Job. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Amethyst (60 gp). Rhodochrosite (14 gp). 1 Masterwork Common Ranged Weapon.
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