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NPC Generator

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Advanced [show]


Miles Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wishes to resurrect an old love; and he is terrified, and will act out of fear

Ideals: Opinionated, Optimist. Flaws: Fearful. Bonds: In love, Military, Adventurer. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Miles Wakefield, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 7 (-2)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 3 Antitoxin. 1 Everburning torch. 4 Smokesticks.


Social Check DCs


Gerald Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His blonde hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: Gerald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gerald was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Attractive, Poor, Family. Occupation: Healer

Voice: Timid voice

Attributes [hide]

Gerald Woods, Male Human Fighter 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. Amethyst (90 gp). Peridot (30 gp). Rhodochrosite (8 gp). Red spinel (90 gp).


Social Check DCs


Henry Hayhurst, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white cloak and cross-gartered black stockings. His chestnut hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the north. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. A few years later when the south was not economically sound they moved to his current location. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Ideals: Pacifist, Professionalism. Bonds: Immigrant, Military, Adventurer. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Henry Hayhurst, Male Human Fighter 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 15 (+2)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +3, Athletics +0
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Richard Carlisle, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely green suit with white socks and a vest with buckled shoes. He wears his hair in dreadlocks. His eyes are blue.

Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Racist, Hedonist. Bonds: Poor, Adventurer. Occupation: Sailor

Voice: Aggressive tone

Attributes [hide]

Richard Carlisle, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Robert Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a robe, a symbol of the sun god around his neck, and a greatsword on his belt. His red hair, when down, is lengthy. He has a tattooed face.

Personality: His tongue was cut out and he uses sign language. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Robert Eastaughffe, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Athletics +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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