Raymond Dalton, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man is wearing the road beaten gear of a warrior. His black hair is braided into rings. His eyes are blue and beady.
Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Fighting, Athletic, Philantrophist. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Dilettante
Voice: Australian accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6
Possessions: 100 gp. 4 Antitoxin. 1 Smokesticks.
Percival Braxton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and blue workpants. His shirt is black, and he wears a heavy blue leather apron most of the time. His brown hair is thinning but still full. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He uses divination through singing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Bonds: Military, Religious, Slave. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: A 6'6" northern man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a long brown beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.
Personality: He will rave to anyone who will listen. When he's not drinking or sleeping the drinks off, he's doing music.
History: Robert hails from a village terrorized by drow. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.
Motivation: Someone believes him a fraud.
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Enemies, Family. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
Possessions: 1 Masterwork Light wooden shield. 1 Half-Plate.
Gerald Adley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a grey wide-brimmed hat and grey clothes, and is pretty ugly. His wide-brimmed hat is riddled with cuts and holes. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Flaws: Ugly, Mundane, Selfish, Impulsive. Bonds: Military, Criminal record. Occupation: Shipwright
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 3 (-4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 10 pp.
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He sports brown clothing, slightly heavier than average wear. His long brown hair is drawn into a two foot long braid. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Sabotage a competitor; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Justice, Gifted. Bonds: Poor, In love, Job. Occupation: Fletcher
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 41000 sp.
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