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NPC Generator

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Advanced [show]


Hunter Clifton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a weathered and beat up set of banded mail beneath an oversized black coat, and his gloved hand is found clutching a bastard sword. His hair is greying and his face has many wrinkles. His eyes are blue.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.

Motivation: He has passion for adventuring and risk; and to get a good night's sleep

Ideals: Joker, Professionalism, Gifted. Occupation: Bowyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Hunter Clifton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Golden yellow topaz (400 gp). Blue quartz (7 gp). 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is auburn and curly. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Doppelganger in disguise. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Geoffrey Thorpe, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 15 (+2)15 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Red spinel (140 gp). Pink pearl (140 gp).


Social Check DCs


Don Branson, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears an entirely blue suit with tan socks and a vest with buckled shoes. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is skeptical of what others tell him and is slow to trust.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with vampirism at a very young age, Don has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Don Branson, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Kyle Spaulding, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large brown jacket. His red hair is styled in orderly dreadlocks. His amber unseeing eyes seem to look past you.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Flattery will make him almost putty in your hands.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: A deep hatred of dire rats; and someone believes him a fraud

Flaws: Disease, Selfish, Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Kyle Spaulding, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)8 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Aldous Copeland, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His tied-back hair is golden. His fierce green eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He can't help but pocket interesting objects he comes across

History: Aldous lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has achieved small success as a Bellfounder.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Family, Job. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Aldous Copeland, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 50 pp. Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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