Dean Clifford, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair is still thick. His face is scarred and worn.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Dean and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dean discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dean fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Professionalism, Gifted. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 10000 cp.
Geoffrey Abram, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a colorful flower in his white hair. He has hazel eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Rich. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Sardonyx (50 gp). 1 Silk rope. 1 Superior lock.
Dean Law, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with feathered hat. He has dyed his greying golden hair a little too much giving a sharp golden color. His blue eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He would rather hide behind his crafts than deal with other people.
History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He has never given up on his singing dream.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Artistic. Flaws: Depressed, Shy. Bonds: Immigrant, Military. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Everburning torch. 2 Alchemist’s fire. 5 Acid flasks. 2 Tanglefoot bags.
Theobald Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His golden hair is long and unkept. He has several tiny emerald earrings on each ear.
Personality: This man loves painting and to teach people painting more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Ploughman for hire.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Job, Military, Criminal record. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Geoffrey Kent, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long red beard with little hanging trinkets. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Poor. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Infernal
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
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