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NPC Generator

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Advanced [show]


Frederick Shelly, Male Human [Permalink]

Personal [hide]

Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his scythe. His chestnut hair is greasy and uncared for. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Frederick Shelly, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ernest Harper, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He carries with him a set of halberds, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Ernest was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Artistic. Flaws: Fearful. Bonds: Attractive. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Harper, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)7 (-2) 13 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hugh Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his black hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and he has money and likes to spend it

Ideals: Justice, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer, Military. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Hugh Graeme, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Breastplate. 1 Banded mail. 1 Darkwood Buckler.


Social Check DCs


Arnold Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a brown coat over a green low-cut shirt, and a broad hat upon his head. His silver hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to loving parents in a slum to the west. His father was a mechanic, and taught him how to fix just about anything. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He has a crush on the local Engraver; and wants his loneliness to end

Ideals: Impeccable, Persistence. Bonds: Attractive, Has a crush, Poor. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Arnold Hadlee, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Good lock. 1 Silver holy symbol.


Social Check DCs


Simon Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time. His hair is cut close to his head. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his absent father; and money/treasure

Ideals: Pacifist. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Simon Charlton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)14 (+2) 18 (+4)12 (+1)
Skills Insight +6, Investigation +4
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs

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