Dustin Milton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His red hair and beard is wavy and long. His fierce green eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and to reunite with his absent father
Ideals: Artistic. Flaws: Shy. Bonds: Job, Poor, Family. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 200 gp. Smoky quartz (20 gp). Amber (60 gp). Lapis lazuli (16 gp). Fire opal (1200 gp).
Balimaar Alston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in tan turtlenecks beneath a white coat with pastel slacks. His auburn hair is greasy and uncared for. His eyes are hazel.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them
History: A powerful wizard made him what he is. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After a long history of fighting, Balimaar and his spouse have recently divorced.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Antagonistic, Shy. Bonds: Mentor, Criminal record. Occupation: Ploughman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Wymar Nash, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel small hat and pastel clothes. His skin is fair and his fingers are delicate and long. He has moderate length silver hair. His gray eyes have a joyful gleam in them most of the time.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: He was born on a small isolated farm. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Gifted. Flaws: Impulsive, Ugly. Bonds: Nature, Family. Occupation: Bounty Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Theobald Chester, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is afraid of men and trembles around them
History: The child of a Carpenter, who enjoyed hunting, Theobald was taken on many hunting expeditions. Cursed with a spirit at a very young age, Theobald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Actor
Voice: Pirate accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 300 gp. Old masterpiece painting (1000 gp). Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools.
Don Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition. He is muscular with a powerful set of arms. His auburn hair, when down, is lengthy. His fierce green eyes like to dwell on things.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He feeds upon the attention of others.
History: Don hails from a village terrorized by gnolls. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic. Bonds: Poor, Attractive, Enemies, Adventurer. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
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