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NPC Generator

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Advanced [show]


Godfrey Wheatley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized white coat, he is not a threatening figure. He has moderate length blonde hair. This violet eyed easterner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east, but his parents moved at a very young age to the north. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He uses money and sex appeal to get what he needs; and he is not mentally stable, and does not behave rationally

Ideals: Artistic, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Godfrey Wheatley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)14 (+2) 15 (+2)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Robert Westbrook, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his warhammer. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Westbrook, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Nature +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 14000 sp.


Social Check DCs


Guy Harper, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Ideals: Impeccable. Bonds: Military, Poor, Adventurer, Criminal record. Occupation: Barkeep

Voice: Australian accent

Attributes [hide]

Guy Harper, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 9 (-1)12 (+1) 7 (-2)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Patrick Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with grey lining and desert motifs. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. Patrick enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Patrick hails from a village terrorized by illithids. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Patrick and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Enemies, Job. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Patrick Roscoe, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 10 (+0)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 500 sp.


Social Check DCs


Diggory Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit, and carries bows. His hair is golden and very short. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Diggory was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Fighting, Passionate. Flaws: Addict, Fearful. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Diggory Graeme, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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