Gerard Hadley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He sports violet clothing, slightly heavier than average wear. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.
History: He was born to loving parents in a slum to the south. Gerard was born on a far southern plains where he grew up under the tutelage of his father, an expert Barkeep. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Obsidian (6 gp). Freshwater pearl (6 gp).
Bertram Perry, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Marshal profession.
History: When he was but 3 years old his parents immigrated from the west. His family was turned out during the war. He and his family wandered west to less war torn lands. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Job, Immigrant. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Giant, Elven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Aquamarine (600 gp). Golden yellow topaz (600 gp). Citrine (40 gp).
Cory Gresham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair and beard is wavy and long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cory was born on a far eastern forest where he grew up under the tutelage of his father, an expert Bather. He's since become an addict/alcoholic.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Justice. Flaws: Addict, Impulsive. Bonds: Immigrant, Religious. Occupation: Bather
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 9 (-1) | 10 (+0) | 12 (+1) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Frederick Harlow, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He is muscular with a powerful set of arms. He keeps his white hair in a flapper bob. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with music.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their son. He worked as a Sellsword, and he later adopted a second son.
Motivation: To reunite with his absent father.
Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Family, Nature. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial, Infernal, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Adam Stanley, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has a brown handlebar mustache and slicked back brown hair. His skin is flawless and his gray eyes scan people very quickly.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. In his 13th year, his parents were killed by a illithids raid, leaving Adam alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and many illithids want him driven away
Ideals: Impeccable. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Navigator
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Cloth of gold vestments (80 gp). Gold dragon comb with red garnet eye (300 gp).
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