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NPC Generator

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Advanced [show]


Ralf Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. His brown hair is cut short. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Doppelganger in disguise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Racist, Shy. Bonds: Adventurer. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ralf Shelly, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Draconic, Druidic, Auran
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1800 sp.


Social Check DCs


Trey Tickle, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is dressed in earthy colors with a black and pastel handkerchief worn on his left side. His brown hair is greasy and uncared for. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Trey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: His father raised him in a mountain cabin. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle.

Ideals: Extrovert, Gifted. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Trey Tickle, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Simple lock. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Norman Prescott, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He has a penchant for wearing a ring with an oversized topaz on his right hand. His red hair is knotted and matted. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Barber

Voice: Nasally tone

Attributes [hide]

Norman Prescott, Male Human Fighter 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 59 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 18 (+4)9 (-1) 15 (+2)10 (+0)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Kirby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear black clothing when he does not wear armor. He keeps his black hair in a pixie cut. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Roger Kirby, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 8 (-1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Backpack. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Hugh Ramsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He typically wears tan cloth garments or leather armor. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Optimist. Bonds: Enemies, Religious, Adventurer. Occupation: Adventurer

Voice: Old thin voice

Attributes [hide]

Hugh Ramsay, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 7
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 10 (+0)11 (+0) 12 (+1)8 (-1)
Skills Insight +3, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2

Possessions: 300 gp. Obsidian (9 gp). Sard (70 gp). Banded agate (9 gp). Malachite (9 gp). 1 Minor magic item.


Social Check DCs

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