Frederick Prescott, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tan coat over a brown low-cut shirt, and a feathered hat upon his head. He has a brown handlebar mustache and slicked back brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the north his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the north.
Ideals: Gifted, Entrepeneur. Flaws: Addict. Bonds: Poor, In love. Occupation: Barrister
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 90 pp. Iolite (30 gp).
Ralf Woods, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is singed and shortened. He tend to wears goggles to shield his eyes.
Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Ralf hails from a village terrorized by gnolls. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A deep hatred of gnolls.
Ideals: Entrepeneur. Flaws: Ugly, Shy, Impulsive. Bonds: Enemies. Occupation: Stylist
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Rhodochrosite (6 gp). 1 Half-Plate.
Guy Gresham, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black costume with the symbols of his god on his torso. He has moderate length red hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: His tongue was cut out and he uses sign language. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.
History: He was raised by priests from a young age. A freak accident while working with his Body Guard mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Religious, Mentor. Occupation: Courier
Voice: Hollow voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Celestial, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1900 sp.
Clerebold Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a grey and white robe with the hood down. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His long blonde hair reaches down to his waist. His gray eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Rich, Attractive. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 10 (+0) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Anselm Lester, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. He carries a battered pickaxe and tarnished rapier as well. He keeps his long silver hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A true patriot, Anselm would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Anselm was born the youngest of three triplets. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well.
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Military, Family. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 28000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
