Lance Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His skin is fair and his fingers are delicate and long. With a patchy golden beard and wild golden hair. His gray eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Flattery will make him almost putty in your hands.
History: Lance was raised in a hard working conservative environment. In his 18th year, his parents were killed by a giants raid, leaving Lance alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and expand his business
Flaws: Selfish. Bonds: Job, Enemies, Adventurer, Has a crush. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 30000 sp. 1 Minor magic item.
Bertram Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Optimist. Flaws: Insane, Depressed. Bonds: Immigrant. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp. Tiger eye turquoise (14 gp).
Adam Hadlee, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered flail and tarnished spear as well. His brown hair is greasy and uncared for. He is baby faced.
Personality: He is overprotective of those who hire his services. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Adam lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter
Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Giant, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Jet (100 gp). Aquamarine (300 gp). Violet garnet (300 gp).
Miles Tinley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. He wears his red hair down. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Detective, who enjoyed hunting, Miles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up rapier and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wishes to resurrect an old love
Ideals: Optimist, Logical. Flaws: Shy. Bonds: In love, Nature. Occupation: Bricklayer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 30000 cp. Hematite (6 gp).
Tim Harlan, Male Human [Permalink]
Personal [hide]
Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized emerald on his left hand. He has a red handlebar mustache and slicked back red hair. His face is covered beneath a completely black helmet.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Rich, Criminal record, Job. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Red garnet (150 gp). Golden pearl (150 gp). Red-brown spinel (150 gp). Jasper (30 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
