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NPC Generator

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Advanced [show]


Trey Blankley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His white hair is smooth and relatively long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trey was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to share knowledge with the world

Ideals: Joker, Entrepeneur, Gifted, Logical. Bonds: Attractive, Family. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Trey Blankley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 6 (-2)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp.


Social Check DCs


William Clifford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean brown cloak covering his clean studded leather. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: He can speak with the recently deceased. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Mentor, Job. Occupation: Stylist

Voice: Gruff and masculine

Attributes [hide]

William Clifford, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a green shirt with thin black vertical stripes and blue pants. He is tall, broad shouldered and powerfully built. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Geoffrey hails from a village terrorized by dire rats. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Military, Enemies. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Geoffrey Benson, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 16 (+3)10 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Lance Royal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports tan clothing, slightly heavier than average wear. His tied-back hair is silver. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 3 years old his parents immigrated from the south. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he wants to get laid

Flaws: Ugly, Impulsive. Bonds: Has a crush, Immigrant, Slave. Occupation: Mortician

Voice: Scottish accent

Attributes [hide]

Lance Royal, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Red garnet (150 gp). Azurite (13 gp). Red spinel (150 gp). 1 Breastplate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Hunter Hayhurst, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear green pants and tee shirts. His hair is always cut to a buzz. He has gray eyes.

Personality: He dislikes all the random violence that takes place in the west. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Hunter took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He is content; and he seems to be bored by most things

Ideals: Pacifist, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Hunter Hayhurst, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)18 (+4) 10 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Druidic, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Peridot (70 gp). Carnelian (70 gp). 1 Minor magic item.


Social Check DCs

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