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NPC Generator

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Advanced [show]


Odo Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of greatswords on his belt, each one with a amber on the hilt. He has done his best to style his red hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Adventurer, Family. Occupation: Navigator

Voice: Hollow voice

Attributes [hide]

Odo Hastings, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)10 (+0) 9 (-1)10 (+0)
Skills Arcana +2, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Balimaar Langley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has a moderate pudge and is not very fit. His red hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Ruler in town.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Balimaar Langley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Hailey, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He is portly but not overly obese. His hair is golden and curly. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the north his family was never financially stable. He worked as a nervous Slave Trader and found it very stressful. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Entrepeneur. Bonds: Poor, Job. Occupation: Slave Trader

Voice: Low range voice

Attributes [hide]

Trey Hailey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)9 (-1) 14 (+2)9 (-1)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Roger Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a faded coat and loose pants complete with broad hat. His white hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Roger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He also has developed a complete distrust of the Assassin profession.

History: He served in the navy to pay for his family's outstanding loans. Like his mother and his sister before him, after school he went straight into learning to become a Carter. He has achieved small success as a Carter.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Stansfield, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Black opal (700 gp). Rose (20 gp).


Social Check DCs


Richard Beitz, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting red shirt and pants. His top hat is riddled with cuts and holes. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Has a crush, Adventurer. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Richard Beitz, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 14000 cp.


Social Check DCs

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