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NPC Generator

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Trym Home, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He is muscular with a powerful set of arms. His chestnut hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: When he was but 4 years old his parents immigrated from the north. In his 11th year, his parents were killed by a gnolls raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. He hasn't told them the truth, but wants to settle down with them.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Flaws: Shy. Bonds: Enemies, Immigrant, Has a crush. Occupation: Seamstress

Voice: Shortens vowels

Attributes [hide]

Trym Home, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)14 (+2) 16 (+3)13 (+1)
Skills Religion +4, Stealth +2
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Gerard Watson, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a greataxe on his belt. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. This gray eyed easterner is not easily forgotten.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Gerard was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Extrovert, Optimist, Persistence. Bonds: Job. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Watson, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 14 (+2)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1700 sp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Roland Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is pastel, and he wears a heavy yellow leather apron most of the time. He has a moderate pudge and is not very fit. His silver hair is still thick. He wears large thick round spectacles.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast desert. A gifted student he started as a Beggar, but he got bored and became a Cook. He tends to his Cook job now, and dutifully fulfills any obligations he has.

Motivation: To settle down with his crush; and he's in love

Ideals: Optimist. Bonds: In love, Nature, Job, Has a crush. Occupation: Cook

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roland Gladstone, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Deep green spinel (90 gp). Jade (90 gp). Moss agate (9 gp). 1 Average lock. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears a brown deerstalker hat and brown clothes. He keeps his long golden hair kept up in a rat tail. His eyes are likewise amber.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Map Maker job and began his own company from there.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic, Professionalism, Entrepeneur, Impeccable. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Trym Kensley, Male Human Fighter 5
Medium (5'7") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)14 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


John Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a tight white one piece outfit complete with pants, hood, and a cape. His chestnut hair is slicked back into a classic pompadour. His eyes are violet and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Philantrophist. Flaws: Antagonistic, Secretive, Racist. Bonds: Military. Occupation: Knight

Voice: Whispers

Attributes [hide]

John Kitchur, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)13 (+1) 9 (-1)6 (-2)
Skills Nature +3, Perception +1
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs

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