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Advanced [show]


Alexandre Rodney, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and likes to wear ponchos typically of a light blue in addition to tight pants. His hair is cut close to his head. He wears large thick round spectacles.

Personality: This man loves painting and to teach people painting more than just about anything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Artistic. Flaws: Impulsive. Bonds: Criminal record, Immigrant. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Alexandre Rodney, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Giant, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 cp. White opal (800 gp). Fiery yellow corundum (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Ashton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. His blue eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Godfrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has achieved small success as a Mayor.

Motivation: He'd like to take his coworkers down a peg; and to unite with his brother

Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mayor

Voice: Hollow voice

Attributes [hide]

Godfrey Ashton, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Balimaar Mitchell, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a robe, a symbol of the sun god around his neck, and a sword on his belt. He has a very tight haircut. He has gleaming, smiling green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Nature, Military. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Balimaar Mitchell, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Anthony Abram, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has the majority of his body covered in plate. His black hair is slicked back into a classic pompadour. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Anthony embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 6 years old his parents immigrated from the west. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Anthony's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Addict, Antagonistic, Secretive. Bonds: Immigrant. Occupation: Masseuse

Voice: Squeaky

Attributes [hide]

Anthony Abram, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 12 (+1)11 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 1 Small steel mirror.


Social Check DCs


Gerald Yorke, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of hand crossbows on his belt, each one with a sapphire on the hilt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: The child of northern immigrants he idolized his mother. In his youth he was a Spy, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Fighting, Pacifist, Philantrophist. Flaws: PTSD. Bonds: Immigrant. Occupation: Jeweler

Voice: Irish accent

Attributes [hide]

Gerald Yorke, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)8 (-1) 10 (+0)16 (+3)
Skills Athletics +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +5

Possessions: 2900 sp. Silver pearl (40 gp). Azurite (15 gp). Deep green spinel (40 gp).


Social Check DCs

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