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Advanced [show]


Drogo Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Drogo will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born in the west. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Extrovert, Artistic. Bonds: Family, Immigrant, Adventurer. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Drogo Willoughby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)16 (+3) 13 (+1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Orc, Terran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Charles Alston, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man sports brown clothing, slightly heavier than average wear. His hair, while still mostly auburn, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: The child of a Carpenter, who enjoyed hunting, Charles was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the large cave and found the beat up rapier and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Bookbinder

Voice: Eastern European accent

Attributes [hide]

Charles Alston, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Weld, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tight fitting red shirt and pants. His chestnut hair is long and unkept. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Bounty Hunter.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Military, Rich. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

William Weld, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Malachite (16 gp). Amethyst (120 gp).


Social Check DCs


Ernest Webley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze and is in decent physical shape. He keeps his silver hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: The child of southern immigrants he idolized his father. He moved out east to avoid the crime he committed. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Ernest Webley, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills History +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 15000 cp. Moss agate (15 gp). Blue sapphire (1200 gp). White pearl (110 gp). 1 Minor magic item.


Social Check DCs


Hubert Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in green turtlenecks beneath a black coat with grey slacks. His red hair is greasy and uncared for. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Carter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To be a Courier again; and he is unsatisfied with his job

Flaws: Ugly, Shy, Antagonistic. Bonds: Rich, Job. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Hubert Cornish, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 18 (+4)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 45000 sp.


Social Check DCs

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