Diggory Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he tends to wear a large black jacket. His hair is short and red. He has gleaming, smiling green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: Born to a pair of adventurers, Diggory grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Artistic, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Ruler
Voice: American accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp.
Chad Remington, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, typically a more casual-formal manner. He wears his brown hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the south. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end
Ideals: Fighting. Bonds: Attractive, Has a crush, Nature, Poor. Occupation: Barber
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: Tourmaline (160 gp).
Percival Merton, Male Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Ideals: Joker, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +3
Possessions: 400 gp.
Kody Winthrop, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His brown hair is drawn into a tight pony tail with a card scrunchie. He has gleaming, smiling brown eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is content; and to find somewhere to settle down
Ideals: Athletic, Entrepeneur. Flaws: Greedy, Mundane. Bonds: Attractive, Poor. Occupation: Carter
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 7 (-2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 11000 cp. Onyx (20 gp). Silver pearl (150 gp). Chalcedony (20 gp). Tiger eye turquoise (11 gp).
Norman Gladstone, Male Human [Permalink]
Personal [hide]
Description: An older man who sports grey clothing, slightly heavier than average wear, he is not a threatening figure. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Healer and found it very stressful. He's also a talented Shepherd, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting. Bonds: Criminal record, Military, Job. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!