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NPC Generator

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Advanced [show]


Gilbert Clayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Guard profession.

History: He was born in a small desert village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Carpenter

Voice: Spits and sputters

Attributes [hide]

Gilbert Clayton, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the west to a Fortune-teller, Patrick learned a great deal about his mother's area of expertise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Athletic. Flaws: Insane, Shy. Bonds: Attractive, Has a crush. Occupation: Fortune-teller

Voice: Smooth and feminine

Attributes [hide]

Patrick Shelley, Male Human Fighter 5
Medium (5'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 800 gp. Black star sapphire (1400 gp). Chrysoprase (70 gp). Citrine (70 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Theodoric Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large black jacket. He wears his hair in dreadlocks. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 8 years old his parents immigrated from the north. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 12 years.

Motivation: He is content; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Athletic. Flaws: Mundane. Bonds: Job, Religious, Immigrant, Military. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Theodoric Wedgwood, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)8 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 3 Tanglefoot bags.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. He keeps his long brown hair kept up in a rat tail. His eyes are likewise green.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice, Gifted. Bonds: Adventurer, Enemies, Rich. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

John Merton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a grey low-cut shirt, and a top hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his mother. Miles was born on a far southern desert where he grew up under the tutelage of his mother, an expert Sailor. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Miles Gentry, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)9 (-1) 11 (+0)14 (+2)
Skills Acrobatics +3, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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