Theodoric Barton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly pickaxes and longbows. His golden hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is calm most of the time but flees social interaction. As long as the job gets done he does not care how it got done.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and money/treasure
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Criminal record, Rich, Job. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Reynard Kelsey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His long brown hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His religion dominates his actions; and many illithids want him driven away
Ideals: Logical. Flaws: Emotional. Bonds: Attractive, Religious, Enemies. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
Aldous Morton, Male Human [Permalink]
Personal [hide]
Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. His blonde hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Aldous studied abroad. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss; and he is content
Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 4 (-3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Trym Rodney, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is unkempt and raggedy. He has a dull look in his blue eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic, Optimist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Bernard Dayton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: Bernard hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Someone believes him a fraud; and to unite with his brother
Ideals: Gifted, Artistic. Bonds: Attractive, Family, Enemies, Rich. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!