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NPC Generator

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Advanced [show]


Roger Middleton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and green handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is black, silky, and of moderate length. He has a dull look in his amber eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He uses divination through singing.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Roger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: A deep hatred of orcs.

Ideals: Gifted, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Roger Middleton, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 30000 cp. Deep green spinel (70 gp).


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a slight overbite and is overall scrawny. His hair is white, silky, and of moderate length. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Arnold was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Addict, Selfish, Fearful. Bonds: Attractive. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Tattersall, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Goblin, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Trey Rodney, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is muscular with a powerful set of arms. He sports a flattop hair cut. His eyes are a pleasant brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Military, Poor. Occupation: Server

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Rodney, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Brown-green garnet (80 gp). Malachite (16 gp). 1 Minor magic item.


Social Check DCs


Raymond Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a green collared shirt and white pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady blue eyes.

Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich southern family. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Slave, Religious, Rich. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Raymond Hornsby, Male Human Fighter 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)10 (+0) 17 (+3)13 (+1)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Star rose quartz (50 gp). Carnelian (50 gp). Onyx (50 gp).


Social Check DCs


Gerard Alton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His hair is short and white. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He takes great joy in being the best Miller in town.

History: He was born several months after his father was called into army service. His childhood dream was to be a Servant, but he was a colossal failure. Days after completing his studies, news broke out that his hometown was attacked by drow. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against drow

Flaws: Ugly. Bonds: Immigrant, Enemies, Job, Military. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Gerard Alton, Male Human Fighter 5
Medium (6'4") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp. Rich purple corundum (400 gp). Rose (20 gp). Iolite (20 gp). Deep green spinel (60 gp).


Social Check DCs

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