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NPC Generator

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Dean Copeland, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His blonde hair, when down, is lengthy. He has brown eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: The child of a Animal Trainer, who enjoyed hunting, Dean was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Dean Copeland, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


John Jacobs, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. He has shaved his head bald. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record, Military. Occupation: Server

Voice: growls and snarls, animalistic

Attributes [hide]

John Jacobs, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Rhodochrosite (5 gp). Fire opal (900 gp).


Social Check DCs


Godfrey Ramsay, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tan shirt with thin grey vertical stripes and brown pants. He is tall, broad shouldered and powerfully built. His tied-back hair is blonde. He has green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of dire rats

Ideals: Optimist. Bonds: Rich, Immigrant, Enemies, Job. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Godfrey Ramsay, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 10000 cp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 2 Holy water. 1 Everburning torch.


Social Check DCs


Adelard Graham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has a very tight haircut. His gray unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Religious, Enemies. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Graham, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Good lock. 1 Crowbar.


Social Check DCs


Patrick Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear flannel. His tied-back hair is blonde. His eyes, though not visible through his cowl, are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Opinionated, Entrepeneur. Flaws: Insane, Hedonist. Bonds: Mentor. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Patrick Myerscough, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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