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Advanced [show]


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a pastel costume with the symbols of magic on his torso. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.

History: Trey was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Trey Beckwith, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)10 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. Moss agate (10 gp). Deep blue spinel (900 gp).


Social Check DCs


Drogo Blakely, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He is bald on top and has large chestnut tufts of hair around his ears. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the large cave and found the beat up sai and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Nature, Has a crush. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Drogo Blakely, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2600 sp.


Social Check DCs


Solomon Kimberley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he has the majority of his body covered in plate. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Solomon was born in the east. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Solomon Kimberley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)9 (-1) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Alex Spaulding, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and likes to wear ponchos typically of a light black in addition to tight pants. His left leg appears badly burned and disfigured. He has white hair. This hazel eyed westerner is not easily forgotten.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Alex studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying brother.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist, Joker, Gifted. Flaws: Impulsive. Bonds: Military. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Alex Spaulding, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp.


Social Check DCs


Gunter Langley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple brown robe with tan stripes complete with hood. With a patchy black beard and wild black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He served in the navy to pay for his family's outstanding loans. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and an old rival family wants him found

Bonds: Poor, Attractive, Military, Adventurer, Family. Occupation: Weaver

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gunter Langley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 80 pp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold and topaz bottle stopper cork (400 gp). Gold and topaz bottle stopper cork (400 gp). 1 Half-Plate.


Social Check DCs

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