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Advanced [show]


Norman Bradford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His silver hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Gifted from a young age, Norman studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Passionate, Gifted. Flaws: Disease. Bonds: Rich, In love. Occupation: Herbalist

Voice: Cold and demanding tone

Attributes [hide]

Norman Bradford, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 11 (+0)16 (+3)
Skills History +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 80 pp. 1 Bullseye lantern. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs


Roger Harper, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. His black hair and beard is wavy and long. His green eyes have a joyful gleam in them most of the time.

Personality: He dislikes all the random violence that takes place in the east. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has a rivalry with the Church that dominates his actions; and wants his loneliness to end

Ideals: Pacifist. Bonds: Has a crush, Military, Criminal record, Religious. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Roger Harper, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 8 (-1)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Masterwork Common Melee.


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. He has styled his auburn hair well, parting it to the left. His skin is flawless and his amber eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Godfrey Blankley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kyle Eastoft, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. His hair is long and black with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a mountains tribe. Kyle was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Sellsword. He left for the east, certain he would find work there.

Motivation: To unite with his brother; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Immigrant, Job, Nature, Family. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Kyle Eastoft, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)11 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Kyle Myerscough, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears silk and lounges about seductively. His hair is always cut to a buzz. His eyes are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Disciplined, Gifted. Flaws: Lazy, Mundane. Bonds: Attractive. Occupation: Laborer

Voice: Deep voice with rolling R's

Attributes [hide]

Kyle Myerscough, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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